A short but strong letter, I includes several modern strategy standouts.
Every game below is listed with the details that actually decide whether it suits your table: player count, playing time, the age it works from, and who designed it.
Board Games Starting With I at a Glance
| Game | Players | Time | Age | Designer & year |
|---|---|---|---|---|
| Imhotep | 2-4 | 40 min | 10+ | Phil Walker-Harding, 2016 |
| Istanbul | 2-5 | 40-60 min | 10+ | Rudiger Dorn, 2014 |
| Inis | 2-4 | 60-90 min | 14+ | Christian Martinez, 2016 |
| It’s a Wonderful World | 1-5 | 45 min | 14+ | Frederic Guerard, 2019 |
| Innovation | 2-4 | 60 min | 12+ | Carl Chudyk, 2010 |
Imhotep
2-4 players · 40 min · Age 10+ · Phil Walker-Harding, 2016
Players load stone onto boats and ship it to five Egyptian monuments, each of which scores by its own rules. The tension is public: everyone can see the boat filling and can hijack its destination, so timing when to sail is the whole game. It was a Spiel des Jahres nominee and sits neatly between family and strategy weight.
Istanbul
2-5 players · 40-60 min · Age 10+ · Rudiger Dorn, 2014
Move a merchant and a stack of assistants around a bazaar, dropping one assistant at each stop, which means you must return to collect them before you can travel far again. That single movement rule turns a pick-up-and-deliver game into a real logistics puzzle. It won the Kennerspiel des Jahres in 2014.
Inis
2-4 players · 60-90 min · Age 14+ · Christian Martinez, 2016
A Celtic area-control game driven by card drafting, where there are three simultaneous victory conditions and any of them can end the game abruptly. Combat is resolved by negotiation and card play rather than dice, and withdrawing is often stronger than fighting. The artwork is among the best in the hobby.
It’s a Wonderful World
1-5 players · 45 min · Age 14+ · Frederic Guerard, 2019
Draft cards, then decide which to build and which to scrap for the resources that let you build the others – the recycling decision is the design’s core. Production happens in a fixed order each round, so sequencing your engine matters as much as choosing it. It plays in about forty-five minutes regardless of player count, because drafting is simultaneous.
Innovation
2-4 players · 60 min · Age 12+ · Carl Chudyk, 2010
Ten ages of human development, from pottery and tools to computers and globalisation, played as a card game where nearly every card breaks a rule. Dogma effects can hand your opponents benefits or strip your board bare, and comebacks from apparently lost positions are routine. It is chaotic, dense and unlike anything else on this list.


